

When a enemy has 15% or lower which can be noticed by the player by the enemy bleeding and its movement being slow they can preform execute. When an enemy is about to attack you can Block the attack and stun him for a few seconds. Now theres a few things about combat that will make stamina play a huge role in the game. But if you use too mcuh youll get a heart attack and die. You heal by picking up andrenaline shots then using them. The way you heal in the game is very simillar to cry of fear. You just hold the Phone use the interact button and you get an animation of Zoran going to his camera app and taking a picture. When you are able to save youd get an icon of a camera which indicates you are able to save the game. You save the game by taking pictures using your Phone.

You also start with a low amount of max health that gets higher the as you progress through the game. In the game you have a resident evil type of inventory but its a bit smaller.

As soon as he discovers that terrifying monsters infested the region, he does everything he can to escape to safety. Zoran wakes up in the same place he went unconciouss. They get into a fight but eventually they beat Zoran up to the point of losing conciousness. The game starts when Zoran is taking a shortcut to get home only to get cornered by some People he is familliar with. So far since i dont have a an actual name for the game i Will refer to it as Project Fear. Im not gonna be explaining every single detail about it but i Will talk about the things that might intruge Cry of Fear/Afraid of Monsters fans to follow the game's progress. The game takes place in Serbia, New Belgrad and is about a 14 year old named Zoran Borisov. The first tape recorder shows up a little bit after the first puzzle, but there’s little to no physical danger between where the game begins and that point.Hello, i am a amatuer developer that is intrested in a making a game that is inspired by cry of fear. This is another nice touch, as it tells the player there are only a few places where they should feel secure, and then not for very long. Speaking of saving, Cry of Fear uses tape recorders as save points.

Otherwise you’ll find yourself having to backtrack and re-find things you need. But not everything will go there, so you need to watch and make sure you see a message indicating that the clue has been saved. Some clues come in the form of notes, and these end up on your inventory notepad. You have objectives to complete in order to move forward, and the nice thing is that usually by looking around you can find all the clues you need to accomplish goals and move on. This is one of those things that goes on through the game, helping to drive up its unnerving quality. There’s no explanation as to why you’re in these hallways, and when you get to the end of the halls, then you end up somewhere else entirely. Using the camera in your hands, your character can snap a picture at the X, revealing either a message in blood, a door into another room or a hideous sight meant to scare the player. The game starts with impenetrably black hallways marked in places with white X’s.
#Cry of fear game not working full
The game’s full of loud noises and jump scares which come at times when you’re full of tension from wandering around in dark and creepy places.
#Cry of fear game not working mod
Cry of Fear is a mod for Half-Life that puts you in a series of frightening and puzzling circumstances that you have to figure out in order to survive.
